The Survey Quiz Game: Instant Personalization and Repetition

I really have been trying to limit the amount of “new” I introduce into my teaching practice lately. It helps me stay focused, and lessens the paralysis I feel when sitting in front of my planning, both short- and long-term. I even blogged about using a planning menu to increase efficiency. But then I learned about this new-to-me activity from Bryan Kandel (via Keith Toda) and I am HOOKED. When something is fun, easy to implement, and generates tons of targeted language, it goes right onto that menu next to all the other awesome strategies I’ve curated over the years.

Why should you use the activity I’ve inelegantly named “The Survey Quiz Game”? It feels like a game, so students lock in quickly to processing the language in order to “win.” It’s very personalized, so you learn a lot of things very quickly about your students. And it allows for targeting high-frequency language in a way that doesn’t feel repetitive or boring. Ding ding ding, we have a winner!

When do I use The Survey Quiz Game?

This activity could fit into a couple places in a planning sequence. To make it easiest and most enjoyable for students, I would use it after they have been exposed to new language in a couple different ways via Input, Review, and Reading activities. It makes for a nice way to extend student learning of targeted vocabulary or structures.

How do I do it? – Logistics

To prepare, write up a list of about 8 statements in the Target Language, using target vocabulary and the names of students in class. (Play around with the number of statements to find your “sweet spot” – fewer than 6ish might not offer enough opportunities to “score,” while more than 8 or 9 might just take too long to get to with any depth…you’ll see later why!)

As an example, I recently completed a co-created story with my students targeting “has,” ” wants…for their birthday” and “goes to.” My eight statements to extend that learning as part of this game were:
__ has an Xbox.
__ has a brother.
__ has a dog.
__ wants a dog.
__ wants a cat.
__ has a sister.
__ goes to Taco Bell often.
__ goes to Safeway (grocery store) often.

Each of those blanks was the name of a student in class.

I put the statements on Google Slides, with each one being revealed individually. In a pinch, this could also be done orally, but students would really have to be comfortable with all the vocabulary for that to be very effective.

You might also do this on the fly, just writing the sentences up on a whiteboard as you think of them, but that might be a little more stressful for you as the teacher, based on your comfort level with improvisation.

How do I do it? – Procedure

  1. Distribute scraps of paper or mini-whiteboards to your students, and have them number their papers/boards to the number of statements you have prepared.
  2. Tell students that you have [#] statements in the Target Language about people in the class. Everyone’s job is to guess whether or not those statements are true or false, and to write their guesses down. Whoever ends up with the most correct guesses wins the game!
  3. Show the first statement, and confirm class comprehension. At the same time, look at the student in question and make sure they don’t give away the answer. “[L2] Bob has an Xbox. Class, what does that mean in [L1]? (Confirm) Aha. Hmm…DOES Bob have an Xbox? Bob, don’t say anything! Poker face! The class is guessing!”
  4. Check that everyone in the class has written down either true or false, based on their guess as to their classmate’s answer.
  5. Move through the remaining statements. Read them aloud in the L2, make sure that the student in question doesn’t give away the correct answer, and verify that all students have written down their guess before moving on.
  6. After students have recorded their guesses for all the statements, review each statement with the student in question. “Bob…do you have an Xbox?” etc.
  7. Every student that guessed correctly about a statement gets a point!
  8. Ask tons of personalized questions after reviewing the answer to each statement. “Ah, Bob doesn’t have an Xbox. Bob, do you have a Nintendo Switch? Do you play video games at all? What’s your favorite game?” “Oo, Timmy has a sister! What’s her name? Is she older or younger? Will she learn German?” etc etc.
  9. After all statements have been reviewed and personalized, have students share how many points they earned. The winner(s) can have a prize – a sticker, a candy, or just glory/honor/etc etc.

What do I do with it now that we’ve finished?

To record the information learned, you might ask the students to share with a partner the Top 3-5 Most Interesting Things We Learned Via The Game, and then lead a Write and Discuss to generate a text with the information learned.

You might also just take notes to yourself, and in your planning time, write a text with all the information that you learned via the game. You could even include errors in the text, and have students identify and correct the errors as another way to review the language and information.

Any information learned becomes fair game to use in a game of The Mysterious Person, as well!

In the same class period where you play the game, you might even give a Quick Quiz about what was learned, just to be certain that all students were following along (and to get a quick listening grade).

Pro Tips!

  1. Randomize the subjects of the sentences! When I create the statements for the game, I click on “randomize” on my student roster to pick a subject. It increases the fun for me, because I often don’t know whether or not a given statement is true or false! This keeps things fresh for the students, too, and can be a way to encourage students who weren’t (yet) “picked” for the game.
  2. …or don’t! That being said, you might also use this game as a way to highlight students who haven’t felt the warm glow of the “class spotlight” yet. After a few class periods, the extroverts have established themselves, and this game is a low-stakes way to talk about/with other students. At minimum, they just have to provide a true or false answer, and the followup questioning can be extended as long as they are comfortable. Feel it out!
  3. Use a variation on the game to review numbers and renew interest! An easy variation on this game could be to phrase the statements as something that requires students to provide a number of people in the class who do or did a given action. Eg. “# people in our class went to the movies this weekend.” “# people in our class have a dog.” “# people in our class have to vacuum as part of their chores.” In the review phase, you ask students to raise their hands if a statement applies to them, and count them in the Target Language. (Don’t forget to include yourself!) Student scores are generated by subtracting the true number from the guesses, and the student with the lowest score (lowest difference between guesses and true answers) wins!
  4. Target high-frequency vocabulary! In my examples above, I targeted three of the highest-frequency verbs in German, and got tons of repetitions on them with very high student interest. This game is an easy way to get students processing the stuff we want them to be processing and using! By including similar statements (“wants a dog” vs. “has a dog”) students also had to think more about the language. (Sidebar – through “wants a dog” we learned that one of my students has two dogs and says that that is quite enough…she once had three and it was far too much dog for one household, according to her!)
  5. Or…target pesky “unit” vocabulary! This game could also be a jazzy way to tackle required vocabulary that we frankly find annoying. The “Daily Routine” unit is a regular life-ruiner for language teachers, but why not just use that vocabulary in this game to make it more fun? “Soandso wakes up before 6am.” “Soandso showers at night, not in the morning.” “Soandso uses their phone as an alarm clock.” etc etc

What if I want to learn more?

I originally learned about this activity from a blog post by Keith Toda, whose blog is an endless source of inspiration and reflection. Check out his original post here!

Keith learned about the activity from Give Them What They Want: A Guide to Increasing Enrollment in World Language Class by Bryan Kandel. I will admit that at first glance, I wasn’t sure if the book was for me, based purely on the title. I read it after seeing Keith’s glowing recommendation, and oh my GOODNESS. I totally agree with Bryan’s approach to increasing enrollment. It’s not about flashy gimmicks, tons of “projects,” or the teacher being a certain kind of person. It’s about offering rigorous World Languages instruction that increases student competence, relatedness, and offers autonomy through (reasonable, limited) choice. I found the book very inspiring, and took away tons of notes for implementation in my classroom. (It even gave me a reality check about my own Target Language use in class – which is something I present on and insist on as part of my teaching philosophy! Whew!)

What do you think? Do you feel ready to use The Survey Quiz Game? Comment below and send me any questions you might have!

The Marker Game: A Listening Comprehension Competition!

I love using games to provide more input to students – it feels like disguising the vegetables in a meal for a child. And when students are pin-drop silent to be sure to hear every single word of their L2? Those moments are *chefs kiss* in the always-hectic teaching profession. The Marker Game is a tried-and-true for my classes, and I’m happy to share it with you.

Why should you play? Because this game is a great way to review with students, and the competition aspect gets them listening veeeerrrry closely. It also works as a great, no-prep formative assessment!

When do I use the Marker Game?

Play the Marker Game after students have learned about a topic – this could be the information covered in one class period, or over the course of a unit. It’s a review game, and could be a great way to help students retrieve things they have learned over the course of a unit of study. Or, it can just be a way to sneak in more listening input of new language before beginning a Write and Discuss!

How do I do it? – Logistics

It’s called the Marker Game, but really, you just need to have some sort of physical object that students can put on the ground or table between them. I have used dollar store stuffed animals for this, highlighters, markers, my students’ own pencils – so long as the object is easy for your students to grab. (I actually generally prefer my stuffed animals because they are less…stab-y…)

You will also want to think about the statements you will be making as part of the game. You can prepare a list of statements about the topic of study, with some true and some false all mixed together. This can help make sure you hit specific informational points, or use specific language. I have also consulted the texts we have created during Write and Discuss as a source of ideas and inspiration for statements about what we’ve been studying.

Or, you can do what I do 90% of the time, which is: make the statements up on the fly! As I’m often doing this with the information learned in that specific class period, I just refer to whatever images or new language have been up on my board, and work from that. Follow your comfort!

How do I do it? – Procedure

  1. Have students partner up in a manner of your choosing. A group of 3 could also work!
  2. Give each partnership the “grabbable” object, and instruct them in the L2 to lay it on the table/ground between them.
  3. Tell the class in L2 that you are going to make statements about [the topic.]
  4. Tell the class (and demonstrate) that if you say something true/correct, to grab the object and hold it in the air.
  5. Tell the class (and demonstrate) that if you say something false/incorrect, to do nothing. Don’t pick up the object, don’t touch it, etc.
  6. I always start the first play-through of the game by stating in L2, “My name is…Barbara.” If the kids do nothing, I go “yeah woohoo y’all are so smart!” Then, I say in L2, “My name is…Herr Fisher-Rodriguez!” If they scramble to grab the object and hold it aloft, boom! You’re ready to go.
  7. Make a statement about the learned content in L2, verrrrrry slowly. Students often get excited during this game, so slightly lowering your voice is a great way to get them to lean in and hang on every word.
  8. Heap some love on correct responses (either they didn’t raise the object at a false statement, or DID raise it at a true one), and let everyone who answered erroneously/didn’t get the object know that it’s alright, they’ll get it next time. I usually reiterate correct statements, maybe asking for a quick translation, and repeat false statements while shaking my head or saying something like “how silly!” in the L2.
  9. Keep going until your energy is gone, their energy/focus is gone, or you have nothing left to say about the topic at hand! (Though if you want, you can start throwing in even older content to shake things up and keep the review going!)

What do I do with it now that we’ve finished?

Game over! Since this was such a great session of reviewing auditory input, it is a good idea to have that information in text form for students to read, as well. If you don’t have a prepared text, Write and Discuss is a great way to create a level-appropriate text that demonstrates writing conventions, spelling, etc. that you can use for further extension activities. I find that using this before Write and Discuss actually makes it flow better, as the language is fresh in mind and has been repeated quite a bit!

Pro Tips!

  1. Puppy guarding and head bonking are no-nos! Some students, in their competitiveness, try to hover their hands over the object to best their partner. Perhaps indicate where student hands should rest unless they are decidedly reaching for the object. Sometimes, my students also lean their whole body into getting the object (it kind of looks like a football tackle), which can lead to head bonking injuries. You might also indicate that the objective is to grab the object first, not maintain possession after a fumble.
  2. Tally marks! I usually don’t keep score because the moment-to-moment competition is enough to keep students engaged, but if you want, you can have students keep score in whatever way is simplest for you. I sometimes just give a scrap of scratch paper, and then students use the marker from the game to tally their scores as they go. Winners get a sticker, a piece of candy, or just points in my heart and many days of future happiness!
  3. Formatively assess and reteach! Sometimes, students won’t rush to grab the object, or erroneously grab it at a false statement. This is data for me as the teacher! I can then give a quick translation/gesture/drawing of any tricky bits to reteach vocabulary or information, and/or make sure to incorporate the tricky vocabulary/information into future statements during the game to give students helpful repetitions and more chances at success.
  4. Make them work for it! Sometimes, I’m evil and save a huge twist for the end of the sentence (works great in German) so that they really have to be paying attention to meaning and not just listen for familiar words. Make them work for it!!!
  5. Thinking! You can rephrase information so that it doesn’t appear in the same form as it did when students initially learned it. This sharpens listening skills a lot. You can also make statements that require inference from students, based on the information learned, as an extra challenge toward higher-order thinking.

What if I want to learn more?

Here is a post from the Comprehensible Classroom that introduces a team competition variation on the game – students form two lines facing each other, and points are earned by how many players on each team raised the object OR by which team had the majority of the successful object grabs. So fun! (See also Martina’s expert note on why not to use bouncy balls as the object for the game, lol)

Allison at Mis Clases Locas projects the statements on the board, which allows for more reading input and for projecting the correct answers!

Both posts point to Cynthia Hitz as the originator of this strategy, so check out her blog!

What do you think? Do you feel ready to play the Marker Game? Comment below and send me any questions you might have!

Partner Speaking Game / Q+A Game / Interpersonal Speaking Game – Just Talking, plus Points

Fundamental for our learners’ language proficiency is access to boatload of Comprehensible Input, and so I spend most of my class time facilitating interesting reading and listening input in the L2 for my students. But some theorists argue that opportunities for negotiated output help learners gain easier access to the growing linguistic system, and are essential for building communicative competence. Additionally, most kids come to L2 courses expecting to themselves speak the L2 in class! If we don’t at the very least speak to their expectations, teenagers can get…restless.

But: how do we most efficiently facilitate this without raising their hackles, or having to take time as the teacher to try to talk to each individual kid? (FishRod is heard gently crying in the distance, reflecting on his class sizes of 30+) Enter: a “game” with many names that I learned from Tina Hargaden! You pose questions to the whole class, and in pairs, students alternate answering the questions, and recording the quality/quantity of their partner’s responses. Bam!

Why should you play the Partner Speaking Game / Q+A Game / Interpersonal Speaking Game? This can be a great way to build student awareness of the fact that all the input they receive is doing something, boost confidence, and give you a bit of a break! My students always come away from this game proud of what they are able to produce, and reflective on how they can increase their output for the future!

When do I use the Partner Speaking Game?

The Partner Speaking Game is a great game to put at the end of a sequence of lots of auditory/reading exposure on a topic or story. Students need to be comfortable with the language you will be using to pose the questions during the game, and if your questions will be about a specific text, they need to be very, very familiar with it.

If I were doing a Movie Talk, for example, I would give loads of auditory input by describing stills from the video, then have students read one or more texts narrating what happens in the video, and make sure that they have had plenty more interaction with any new language (through Personalized Questions) before setting them up to play the Partner Speaking Game. We want our learners to be full-to-bursting with language so the “game” feels like a breeze!

Sidebar, I keep calling it a “game” (with the quotes) because it is basically a Retell or Interpersonal Speaking Assessment, with the addition of a “points” element so that students can push themselves for more “points” (aka – more output!). The game is just talking, plus points! Yippee!

How do I do it? – Logistics

  1. You can definitely improvise your questions about recent content, but I always prepare my question sets ahead of time. The page I provide below has spaces for 8 responses, but because only one student will be answering at a time, I would need to prepare 16 questions to cover both partners’ papers.
  2. Partner students up using your preferred method. A group of 3 could work, but only if you have an uneven amount of students. Designate a “Partner A” and “Partner B” in each partnership, as well. (Either let the kids decide, or say that Partner A is the person closest to the door, with the longer hair, etc.)
  3. Give each individual student a copy of a sheet something like this. If you don’t teach German, feel free to copy and modify to your needs! Have students write their partner’s name at the top, then their name and what Partner (A/B) they are, and the date.
  4. Depending on how comfortable your students are with the language/content of the questions, you might have key vocabulary posted for all to see, or any visuals created by the class (maybe a drawing of an OWI story, a cooperative mural, etc.).

How do I do it? – Procedure

  1. Explain to your students (in L1 or L2) that they will be talking about [the topic that we have been discussing recently]. One partner will talk at a time, and the other partner will listen.
  2. Explain that you, the teacher, will be posing a question in L2, and giving students a certain amount of time for their answer, also in L2. (I do somewhere between 20 and 45 seconds – 20 seconds would mirror the timing of the AP Simulated Conversation task. You might also just let students talk until they fizzle out talking in the L2 – follow your heart – but I find that the limits keep things moving and keep things more in the L2.)
  3. While one partner is talking, the other is listening and “giving points” to their partner about the quality of their response. For example, if the speaker hears the question, understands it, and responds in L1, their partner can still give them a point! But if they hear the question, understand it, and say even a single simple sentence in the L2, BAM. 4 points! The “scoring rubric” I use is pictured above, and I try to give quick examples of what each level might sound like before we play the first time.
  4. After each question, students switch roles, so now the speaker is the listener, and vice versa. During the game, I keep track of this by saying: “Okay, now Partner B speaks, question 4: [the question].”
  5. Begin! Ask the first question you have prepared, set a timer for the responses, if you’d like, and listen for half the class to be answering at a time.
  6. Continue asking questions, with students alternating roles between each question, until you run out of time or reach the end of your prepared questions (or whatever sheet you end up using).

What do I do with it now that we’ve finished?

Have students tally the points their partner received at the bottom, and then give their partner the points paper. Students then flip their sheets over, and answer some reflection questions about how their speaking experience went today. This is more or less optional, but I find it helps drive home the fact that the students were speaking a lot of the L2 just now!

I like to have students turn these sheets in so I can see how they did, as well as what their reflections on the process were. If students confess to not feeling confident, you can adjust your instruction to support them better by more frequently calling on them for comprehension checks (or checking more with the people around them, so that the student is hearing a neighbor with the correct answer frequently). Sometimes, the student might just need a pep talk from you about how they can do it, even if it feels hard at times!

I keep portfolios of my students’ “major works,” and I like to throw these sheets into those portfolios as mile markers of their progress and comfort with speaking the L2. Otherwise, you can return them to students with jubilations and compliments about how great they did! If I do assign a grade to these, it is typically a very small amount of points, just because it wasn’t actually me assessing the quality of student responses.

Pro Tips!

  1. Start from the familiar and move away! When I’m drafting my questions, I typically start with about 2 slam-dunk questions for each partner right at the beginning of the game, typically easy questions about the opening moments of the text we’ve been working with. This builds confidences and greases the wheels for more speaking, I find. My next questions typically than follow the narrative order of whatever we had been reading or viewing. Then, I end with about 2 or more questions for each partner that are more personalized! If the previous questions were all about the narrative of a Movie Talk, for example, the final questions might be about what the student might have done in the same situation, or questions related to the themes/topics of the Movie Talk, for example. If the Movie Talk was about a middle school crush, I might ask, “What were you like in middle school?” or, “Did you have a crush in middle school?” At this point, they have already been using the language of the video context quite a bit, and can try to extend it to talking about themselves!
  2. Circulate! While students are answering questions, move about your classroom to hear the things they are saying. This can give you a quick formative assessment of where students are confident, and where they are struggling. It also gives you space to encourage any shy students, maybe providing a key word or idea to help them start answering the question.
  3. Teach students to be supportive listeners! I always demonstrate to my students that it is intimidating to talk your L2 to someone who is staring at you in stoney-faced silence. Model how one might nod and smile at their partner, and maybe even gestures or facial expressions that could indicate, “Yes, keep going!”
  4. Try a simpler version! An alternative to using the scoring sheet I linked above might be to just have partnerships count the number of words in their partner’s responses, with each word being a point. This can save you on setup time, and if you felt comfortable improvising, you could just ask questions about the day’s Card Talk, Special Person Interview, or other daily content. Students could tally on scrap paper, or just count with their fingers!
  5. STICKERS! If you are overflowing with stickers, have students mark the quality of their partner’s responses by placing stickers in those boxes. That would require each partnership having a sheet of stickers to themselves, but boy do kids (even high schoolers! even adults!) love stickers!

What if I want to learn more?

Because this game can go by many names, I haven’t been able to locate any other blog posts / videos about it – if you find any, let me know! I’d be happy to link them here for further reading.

What do you think? Do you feel ready to use the Partner Speaking Game? Comment below and send me any questions you might have!

Reflecting on Fall Semester 2023

Inspired by the reflections of Bill Langley, I wanted to take a moment to look back at fall semester 2023 and reflect on what I learned and experienced.

Questioning

My goal for this year has been simple: more questions! Asking lots of what Mike Peto calls “Artful Questions” allow students to hear more language in context as students get repetitions on vocabulary and grammatical form. I think I’ve upped my “artful questioning” this year so that students feel very comfortable with new language pretty quickly. I was also super interested in this research article by Gardner and Lichtman, which showed that contingent questions (aka either/or questions) helped students be more confident and accurate in their own output – I’ve upped the volume of either/or questions in my classes and am looking forward to more confident student output!

What has also gone well for me this year has been adding more personalized questions with new vocabulary. I’m always trying to find ways to connect what we’re learning with the lives of my students, and I feel like I know my students better this year than any other year. When I’m unsure what to ask next, leaning into the use of Sweet 16 verbs and question words helps me find the next logical (and engaging) thing to ask.

Leaning Into Card Talk

I used to do Card Talk for a week or two at the beginning of the unit, and then sort of abandon it after interest had run out or I wanted to move onto something else. A lot of “cards” went unused, even with students asking if one day we would look at theirs.

What has been really nice this year has been returning to the “cards” from the beginning of the year throughout the semester. Honestly, any time I was struggling with planning and needed a quick “filler” that still felt worthwhile, displaying a new card and chatting about it with the class turned out to be super engaging for students. There has been lots of personalization in my class because of this foundational activity, and it’s been fun to see how much language growth we’ve achieved in one semester when we pick up and talk about a new card.

New Activities

Overall, I try to limit the amount of different things I do just to make my own planning easier and not have to teach new activities to my students all the time. It saves time and we can go deeper with language if we’re not constantly explaining new activity formats. But! I do love trying stuff out, and these three activities have been huge winners for me, so I’ll be keeping them in the rotation:

  • Quick Draw (AnneMarie Chase)
    This is a great, fun game to review a text that students are familiar with that takes the teacher off the stage and engages students’ competitive spirits. Students love drawing, and half of the fun is the images they create! But they’re also secretly reading and rereading a ton…! (AnneMarie is a master of secret input!)
  • Input-Based Vocabulary Quizzes (AnneMarie Chase)
    This is the first year of a dual-credit “college in the high school class” for upper level German, and I am beholden to a textbook for the first time since I started at this school. As such, I have wanted to make sure kids are getting lots of exposure to each textbook chapter’s vocab, and these input-based quizzes have been really great to meet the textbook’s goals while also meeting my goal of getting students lots and lots of contextualized input.
  • Hatschi Patschi (Cécile Lainé)
    I had heard of this activity before, but never saw how to implement it in my own classes until I read Cécile’s blog post linked above. Though it got a bit, uh, physical, my students LOVED this game. A great way to practice answering questions about familiar topics, and also have FUN.

TPR

I have used gestures in the past to help students remember specific target structures, but never done just classic TPR. I think part of what stopped me was not knowing what to start with and how to build up with it over time.

I got a copy of Berty Segal Cook’s Teaching English Through Action and everything clicked into place. By following (but also modifying for my own needs) the lesson plans provided, I was able to inject some movement into my students’ days, which really has helped with focus. Having someone else’s structure made it easy to modify for my needs (most specifically for my deskless classroom).

But it also helps with listening and vocabulary! TPR gives immediate feedback to both student and teacher, so it’s easy to see what needs more repetitions and practice before moving on. I’m a fan – I think 7-10 minutes of TPR most days will remain especially for my lower level students to build listening stamina and vocabulary.

Warm Ups

I’m still pondering on this one: I find that the same students aren’t doing my Warm Ups every day. Many are able to answer questions I ask while we are checking the warm ups, but my wish would be that they write down German at the start of class to get their minds into German mode while I have time to take attendance and check in with students.

I had contemplated handing each student a quarter sheet of paper every day with the warmup on it that they return to me at the end of class (the other blank side could even be used for the end-of-class Quick Quiz), but that feels wasteful. Having a warmup sheet with 2 weeks of spaces on it, like I do now, is more environmentally-friendly, and gives space for notes, new vocab they learn during the warmup, writing down our weekly Classroom Passwords…

Still thinking about this one. I’m thinking I just need to make clear that doing the warm up is part of our opening routines, and warmly insist that students follow the routine with greater fidelity.

Setting Up for Absences

I went from being almost-always at work to feeling like I was missing tons of days this year. Between ACTFL, family events, illness, and PD opportunities, I’m missing a lot of time this year.

Luckily, I knew about many of these things ahead of time and could plan for learning to happen, even if I wasn’t there. Part of the success I’ve had was training students on my expectations of where to find assignments if I wasn’t there, and part of it was setting up students with specific jobs for my absences that help the class function very well. Sub notes have been very complementary and kind, and work completion is up over other years, even on days where I was unexpectedly absent. Even in years where I am anticipating being in school most of the time, I will continue to train students to adjust to my absences without missing a beat.

Writing

I just purchased Eric Richards’ book Grafted Writing a couple weeks ago and have already implemented three of the activities into my own classes. I highly recommend it as a way to scaffold student writing in class in an input-focused way!

German Club Planning

This has felt really great: since I put out the call on social media that I was soliciting ideas for a German Club Ideas Master Document, so many teachers have shared their amazing resources with me, which I have been able to share back to other German teachers who are spread too thin. (A special thanks to Amanda Beck, whose Central States presentation on German Club activities formed the backbone for a lot of the list.)

The result of this is that German Club has gone from something that really weighed on me to something that is not at all stressful. My officers have resources to plan with so it’s not always on me, and we’ve tried tons of new activities this year that members have loved. Win win win!

What have been your reflections from fall semester 2023? Comment below!

Among Us – The Game Your Students Are Obsessed With Right Now

Surely, at some point this year, a student in one of your classes has mentioned the mobile game “Among Us.” It is a social deduction team game where a group of brightly-colored astronauts is hurtling through space, attempting to keep their spaceship intact and complete ship maintenance tasks. Among the crew mates, a couple “imposters” sneak around the ship, sabotaging the work of the crew members and taking them out of the game. The goals of the crew mates are either to identify all the imposters and vote them out of the game during an emergency meeting, or complete all the tasks on the ship. The goals of the imposter(s) are either to irreparably sabotage the ship’s systems, or take out enough of the crew mates such that the imposters have taken over the ship.

I think students love it because it is very fun to debate who saw what, who has actually been completing tasks for the good of the ship, and who is acting “sus” – that’s “suspicious.” I personally love social deduction games (like One Night Ultimate Werewolf, or Mafia), so I totally get it when my students want to talk about their strategies, the tricks they have played on friends and strangers, and their frustrations when no one believes them when they knew the truth all along! It’s intense, and so much fun.

But how can we talk about it during class? Just now, I happened upon a post in the iFLT / NTPRS / CI Teaching Facebook group by a teacher named Christan. They had created a template with vocabulary for talking about the game in Spanish, and another teacher named Christy quickly offered a French translation. I’m here to offer the German one I whipped through real quick!

How might we use these? It sounds to me like a great brain break. Maybe we just want to show the students the vocab so that students can have it for themselves – they LOVE talking about this game. Christan suggested displaying the vocab, and then actually playing a game as a class! (This is possible if you make your own private game room within the game, as far as I know.) Students who have the game will obviously be very involved, but students who are not playing can follow along as the teacher or a chosen student plays, and the teacher can narrate the whole time in the L2. Students could even give input on what the teacher should do, or who to vote for during the emergency meetings, based on what they have seen from the projected game or their classmates’ reactions!

I think we could all use more play generally, and also specifically this year. I think I’m going to try this out, and I’ll try to report back, too, about what worked! For now, check out these chat mats for the very popular mobile game “Among Us:”

Spanish – “Entre nosotros”

French – “Entre nous”

German – “Unter uns”

Have you ever played “Among Us”, or talked about it in class? Comment below and tell us how you utilized this very popular game for fun and language gains!